Technology

Pitch Deck Teardown: SuperScale’s $5.4M Collection A deck

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There are two industries that make a ton of cash however they’re historically largely ignored by enterprise capital — films and gaming. That comes as a little bit of a shock to many: Enterprise capitalists are identified for his or her eager eye on high-growth alternatives, predominantly casting their lot with tech startups, healthcare improvements, and the following massive factor within the digital sphere. However Deadline stories that movies made $33.9 billion last year, and global gaming revenue was $184 billion, based on Newzoo. Nonetheless, the proposition of investing in films introduces enterprise capitalists to a panorama far faraway from the calculable metrics of SaaS platforms or the comparatively predictable danger of biotech.

Gaming and films are extraordinarily hit and miss, and that’s the sort of unpredictability that’s seldom embraced by conventional enterprise capital funding theses.

I’m all the time notably interested by pitch decks within the gaming trade, so when SuperScale threw its hat within the ring, I used to be excited. The corporate is promising to make advertising for video games simpler, and on condition that nice advertising is likely one of the essential variations between an okay final result and a smash-hit success, it tickled my curiosity nerve in a most pleasant approach.


We’re on the lookout for extra distinctive pitch decks to tear down, so if you wish to submit your personal, right here’s how you are able to do that. 

Slides on this deck

The corporate submitted a 22-slide deck, however “particulars of shoppers and buyer case research the place we didn’t get approval for distribution are redacted,” based on the corporate.

  1. Cowl slide
  2. Drawback slide
  3. Resolution slide
  4. Macro market dimension prediction slide
  5. Market dimension prediction slide
  6. Market dimension slide (2027)
  7. Goal buyer slide
  8. Platform interstitial slide
  9. The way it works slide
  10.   Market segmentation slide
  11.   Enterprise mannequin slide
  12.   Case research slide
  13.   Aggressive panorama slide
  14.   Marketing strategy interstitial slide
  15.   5-year plan abstract slide
  16.   The Ask slide
  17.   Use of Funds abstract slide
  18.   Abstract slide
  19.   Workforce slide
  20.   Appendix interstitial slide
  21.   Firm historical past slide
  22.   Closing/contact slide

Three issues to like about SuperScale’s pitch deck

SuperScale has an extremely slick-looking deck that will get proper to the purpose. Twenty-two slides would possibly appear to be too many (the optimum size for a slide deck is round 16 slides as of late), however there are some interstitial slides and an appendix on this one, and people don’t really matter.

Let’s check out a few of the issues that basically work.

Making your personal market

[Slide 5] This may actually catch the attention of buyers. Picture Credit: SuperScale

Gaming is a large market, and buyers don’t have to be satisfied of that. The query, then, is find out how to get a slice of that very tasty digital pie. SuperScale is taking some fascinating leaps of religion right here: The numbers are projections for 2027, relatively than speaking concerning the numbers immediately. However this slide comes early within the deck; if SuperScale could make a stable argument for a way will probably be a part of the machine that grows gaming by 10%, that’s very fascinating certainly.

It’s daring and brazen storytelling. In fact, the corporate is now setting itself up for having to share a plan and present the receipts, but it surely’s a great way to get buyers proper off the bat.

A brand new lease on life

[Slide 7] SuperScale guarantees to go after two markets. Picture Credit: SuperScale

As a video games optimization firm, SuperScale has an fascinating strategy, and this easy slide holds a wise promise: What if we are able to massively improve the profitability of a sport that’s already on the market? SuperScale’s mannequin goals, partially, to provide these video games a brand new lease on life at a stage of the video games publishing cycle the place each greenback that is available in is mainly a bonus. The deck isn’t making an enormous deal out of this, however I can see that being a extremely highly effective gross sales approach to video games studios — and if it’s profitable with legacy video games (at primarily no danger), wouldn’t it’s sensible to combine SuperScale on new video games, too?

It’s extraordinarily sensible, and buyers will be capable to see that, too.

That’s the way you do a abstract

Design and almost-unreadable textual content apart, the content material on this slide is nice:

[Slide 18] Hell sure. Picture Credit: SuperScale

I really like an excellent abstract slide. Give the buyers all of the pondering and speaking factors they should get enthusiastic about an funding. It’s a fantastic strategy.

Three issues that SuperScale may have improved

General, this is likely one of the higher pitch decks I’ve seen, however there are some things that made me go “hmm.”

Wait, how massive is your group?

When an organization raises round $5 million, I usually anticipate a group of 10 to fifteen. This group slide got here as a little bit of a shock:

[Slide 19] That’s an enormous group. Picture Credit: SuperScale

Placing this slide on the finish of the deck makes me marvel concerning the seriousness of this startup. If it has 5 enterprise models and 70+ group members, it throws the remainder of the deck out of whack. There’s an ask slide, however no stable use of funds. You may’t maintain a 70-person group with out having vital income. The corporate is spending a lot time speaking about 2027 and its five-year plans, but it completely glosses over how a lot cash it’s making.

There’s some information about income, however solely within the type of case research:

[Slide 12] Blink and also you’ll miss it, however this slide consists of some essential enterprise metrics. Picture Credit: SuperScale

Did you see it? SuperScale made $6 million from EA, Zynga and Fingersoft. And an extra $1.5 million from NimbleBit.

That’s spectacular, but it surely’s a horrible approach of exhibiting off this degree of traction. A correct traction slide would show these numbers not as totals, however as income graphs that present how a lot and how briskly income is rising over time.

Why is SuperScale elevating cash?

It’s complicated why the corporate is elevating round $5 million when it’s making correct income numbers.

[Slide 16] What? Picture Credit: SuperScale

This slide makes nearly no sense in any respect. On slide 12, the corporate famous it had $7.5 million value of income from simply its case research shoppers. What number of shoppers are there? We don’t know. How a lot income is there in complete? No thought. And what’s it planning on doing with the cash? Properly, there’s a slide for that:

[Slide 17] Elevating for a five-year runway? Picture Credit: SuperScale

This slide is nugatory. The corporate says it’s constructing an M&A machine, suggesting it’s planning to amass the rights to legacy video games and presumably develop them. That’s superior and all, however there must be a selected plan for that.

There’s additionally the inner inconsistencies right here: It says it wants $5 million to attain targets, however then says it is going to have “observe on natural funding” via reinvesting earnings.

Within the M&An area, $5 million is nearly no cash in any respect, so now I’m very interested by who the acquisition targets could be, and the way the corporate presumes these acquisitions will work towards its backside line.

Inform a coherent story!

SuperScale, on first read-through, appeared like such a implausible funding alternative, however as I began poking and prodding on the deck, it made much less and fewer sense. The corporate appears to wish to purchase different firms (or is it video games?). It has 70 folks on workers, but it surely’s solely elevating $5 million. It doesn’t share its previous successes, nor how it’s planning to seek out the long run success it wants.

I feel a significantly better approach of telling this story, general, could be to have an end-to-end story, informed constantly:

  • We purchased sport A for $B.
  • We invested $C into development infrastructure for the sport.
  • We invested $D into advertising for the sport.
  • Income for the sport went from $E to $F, after solely investing $C+D.
  • As you may see, we made revenue of $X on this challenge, and we predict this playbook will work on video games which have this explicit profile.
  • We wish to construct a portfolio of 30 video games, which is why we’re elevating 30*($B+$C+$C), after which this turns into a self-sustainable enterprise with a repeatable playbook and enterprise mannequin.

That story would make sense to buyers.

The total pitch deck


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